The Impact of E-learning in Physical Education and Sports Training

  • Bill Grant Independent

Abstract

The COVID-19 pandemic accelerated a shift toward e-learning in physical education, transforming it from a temporary fix into a permanent, tech-driven staple. By utilizing mobile apps, wearables, and AI, sports training has become more accessible and personalized. These tools allow individuals in remote areas or with limited budgets to access elite coaching and tailored programs. While technologies like virtual reality and gamification enhance engagement, the future points toward a hybrid model. This approach combines digital convenience with essential in-person practice, effectively reducing cost and time barriers while improving athlete safety through data-driven feedback and video analysis.

Keywords: E-learning, Artificial Intelligence, Hybrid training

References

Orteu Navés, E., & Orteu Navés, S. (2011). Ventajas e inconvenientes de la utilización de las TIC en Educación Física. Lecturas: Educación Física y Deportes, 13(161). https://www.efdeportes.com/efd161/utilizacion-de-las-tic-en-educacion-fisica.htm

Qi, Y., Sajadi, S.M., Baghaei, S., Rezaei, R., & Li, W. (2024). Digital technologies in sports: Opportunities, challenges, and strategies for safeguarding athlete wellbeing and competitive integrity in the digital era. Technology in Society, 77, 102496. https://doi.org/10.1016/j.techsoc.2024.102496

Published
2026-04-04
How to Cite
Grant, B. (2026). The Impact of E-learning in Physical Education and Sports Training. Lecturas: Educación Física Y Deportes, 31(335), 264-270. Retrieved from https://www.efdeportes.com/efdeportes/index.php/EFDeportes/article/view/8836
Section
Informations