How Educational Mobile Apps Add Entertaining Content to Engage Users

  • Diana Gujer Independiente

Abstract

Digital education has evolved into a hybrid model where learning and entertainment converge. To avoid mental overload, modern apps prioritize clean visual design, content broken down into short, dynamic capsules, and the use of gamification (points, levels, and streaks) to encourage consistency. This approach aims to capture attention in a competitive environment, using narratives, constant interaction, and immediate feedback. Furthermore, the apps employ algorithms to adapt the difficulty to the user's pace. The result is a 30 % improvement in retention, transforming studying into a sustainable, engaging, and deeply personalized habit.

Keywords: Education, Mobile apps, Gamification

References

Escobar Reynel, J.L., Baena Navarro, R.E., y Yepes Miranda, D.D. (2023). Modelo de desarrollo basado en métricas de usabilidad para la construcción de aplicaciones móviles educativas. Ingeniare. Revista chilena de ingeniería, 31. http://dx.doi.org/10.4067/s0718-33052023000100201

Gómez Miranda, P., Jiménez García, M., y González Rogel, E. (2024). Aplicación educativa para fomentar el aprendizaje móvil. RIDE. Revista Iberoamericana para la Investigación y el Desarrollo Educativo, 14(28). https://doi.org/10.23913/ride.v14i28.1832

Published
2026-01-27
How to Cite
Gujer, D. (2026). How Educational Mobile Apps Add Entertaining Content to Engage Users. Lecturas: Educación Física Y Deportes, 30(332), 264-268. Retrieved from https://www.efdeportes.com/efdeportes/index.php/EFDeportes/article/view/8748
Section
Informations