Motivaciones y restricciones para la práctica de juegos electrónicos: una revisión de alcance

Resumen

El objetivo de esta revisión de alcance fue mapear la literatura científica existente sobre la relación entre motivaciones y restricciones para la práctica de juegos digitales y esports, caracterizando los perfiles de los estudios, identificando los temas y tensiones predominantes, y examinando en qué medida su interacción ha sido teorizada e investigada empíricamente. Siguiendo el marco de Arksey y O'Malley y las directrices PRISMA-ScR, una búsqueda en las bases EBSCO, SCOPUS y Web of Science identificó 38 estudios elegibles, publicados entre 1985 y 2025. Los hallazgos revelan un profundo desequilibrio estructural y teórico: la investigación se orienta mayoritariamente hacia los factores motivacionales de atracción (76,3 %), mientras que las restricciones permanecen críticamente poco estudiadas (13,2 %). Los estudios integradores (10,5 %) demuestran que, aunque las motivaciones intrínsecas pueden mitigar barreras logísticas, las restricciones psicosociales y simbólicas profundas, arraigadas en la exclusión identitaria y el estigma social, se imponen de forma consistente sobre la motivación, desencadenando la desvinculación o costos afectivos severos. Esta revisión pone de manifiesto las limitaciones teóricas de los modelos psicológicos aislados y aboga por marcos integradores y sensibles a la dimensión sociocultural, capaces de comprender las motivaciones y las restricciones como dinámicas interdependientes de la experiencia situada de jugar.

Palabras clave: Juegos de video, Motivación, Actividades recreativas, Revisión de alcance

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Biografía del autor/a

Lucas Mattos de Lima Sobral,

http://lattes.cnpq.br/7449554274228249

Yves de Holanda Batista de Miranda,

http://lattes.cnpq.br/6580290877007834

Jorge Eduardo Maciel Gonçalves Silva,

http://lattes.cnpq.br/1992326547083634

Marco Vinicius Acioli da Gama,

http://lattes.cnpq.br/6806625804710627

Carlos Augusto Mulatinho de Queiroz Pedroso,

http://lattes.cnpq.br/4260058179425238

Publicado
2026-11-01
Cómo citar
Sobral, L. M. de L., Miranda, Y. de H. B. de, Silva, J. E. M. G., Gama, M. V. A. da, & Pedroso, C. A. M. de Q. (2026). Motivaciones y restricciones para la práctica de juegos electrónicos: una revisión de alcance. Lecturas: Educación Física Y Deportes, 31(342), 166-184. https://doi.org/10.46642/efd.v31i342.9005
Sección
Artículos de Revisión